Game Design


Topic Replies Activity
About the Game Design category 2 March 14, 2019
How to randomize? 12 February 28, 2021
So, how would you "hack" Fall of Magic to add more punch to the freeform scenes? 12 February 28, 2021
Games with a dice qualititive element 18 February 27, 2021
What would a triumph with a consequence look like? 14 February 26, 2021
What are you working on right now? 282 February 26, 2021
Reworking B2 - The Keep On The Borderlands // Design Questions and remarks // spoilers 22 February 26, 2021
Designing Uncharted Worlds 2nd Edition 172 February 23, 2021
Design Journal: Ma Nishtana: Why is this Night Different, a passover rpg 6 February 23, 2021
Ebook RPG and Story Games 11 February 22, 2021
Structuring rules? 18 February 21, 2021
Looking for feedback on a Trust/Betrayal mechanism 6 February 18, 2021
My next game is about Vikings and toxic masculinity 10 February 18, 2021
Feedback: But/And/Yes/No Mechanic 14 February 18, 2021
Mutate, quick! 2 February 15, 2021
The Pool, Powered by the Apocalypse 9 February 9, 2021
What makes a great flashback or flash-forward? 11 February 10, 2021
Rebel Crown Quickstart 17 February 2, 2021
Feedback on Ma Nishtana 3 January 18, 2021
PBTA Wind of Change GM Move 3 January 16, 2021
Looking for feedback on a necromancer playbook 3 January 14, 2021
Player owned threats 6 January 14, 2021
Games with a good "CATS" one-pager? 11 January 10, 2021
Odds <-> Stakes and Dramatic regulation 7 January 5, 2021
How often do you roll dice? 11 January 5, 2021
PbtA Mechanics with d10s - improved "ladder" 13 January 3, 2021
Small Trophy health hack 4 January 2, 2021
Does Binary NPC (coin flip) vs Nonbinary PCs (dice rolls) work? 6 January 1, 2021
PbtA with Dice Pool? 13 December 30, 2020
Feedback: Working on QuestWorlds, the new version of Hero Wars/HeroQuest 29 December 18, 2020