Game Design


Topic Replies Activity
About the Game Design category 2 March 14, 2019
Demagogues in the Vincity (Igor Horst's houserules for "Dogs in the Vineyard") 7 December 13, 2019
Game Mechanics Wiki 7 December 12, 2019
Good PbtA texts for explaining how to write custom moves 4 December 12, 2019
Experimental playtesting project 7 December 10, 2019
Does anyone have experience with epistolary games? 24 December 10, 2019
The Shaolin Class for Dungeon World 3 December 10, 2019
Are there any games that nail "hacking" like subsystems? 22 December 8, 2019
Trophy Gold Discussion 68 December 7, 2019
Designing Uncharted Worlds 2nd Edition 76 December 7, 2019
Character differentiation in RuneSlingers 1 December 6, 2019
What are you working on right now? 139 December 4, 2019
Looking for Feedback: Candlelight, a Rooted in Trophy game 6 December 3, 2019
Kinesthetic Play and Creative Play 23 December 2, 2019
Quick card game 3 December 1, 2019
RuneSlingers - a WoDu Turbo hack (beta) 5 December 1, 2019
CDG, Downtime, and Elements of the Personal 21 December 1, 2019
Publishing a DM/Player aid for DungeonWorld 4 November 29, 2019
Archipelago III play sets 7 November 28, 2019
Seeking Feedback - Hesitation at the Gate 14 November 20, 2019
Hex Flower dungeon in the style of "In The Heart Of The Sea" 21 November 19, 2019
Gauntlet Finalists for 200 Word RPG Challenge 4 November 18, 2019
Survival Clones basic moves / character sheet 3 November 18, 2019
TTRPG's like "Loot Grind' Videogames? 28 November 16, 2019
Making Trophy safer 5 November 14, 2019
24 hour rpg contest entry- Leadtown 1 November 13, 2019
Making a Dozen Descended From the Queen Games 2 November 12, 2019
Open Design: ZIGGURATTI 69 November 10, 2019
RPGs that have audience involvement 17 November 9, 2019
Things to spend holds on in combat (pbta) 9 November 7, 2019