Game Design


Topic Replies Activity
About the Game Design category 2 March 14, 2019
Randomless Narrative Tools - Myriad and Marauder 10 January 16, 2022
PbtA Mechanics with d10s - improved "ladder" 26 January 14, 2022
What are you working on right now? 393 January 11, 2022
Enchanting Mundania 1 January 7, 2022
Playtesters for Games 11 January 4, 2022
OpenD6 Rules 5 January 3, 2022
Another move idea for fantasypunk 7 January 3, 2022
What do you want from a game setting? 38 December 31, 2021
Interesting way to make money work in a PbtA setting? 5 December 27, 2021
PbtA Advancement - on a Miss vs Highlighted Stats 13 December 16, 2021
Made stripped down version of the core system running through fantasypunk 7 December 13, 2021
DevLog: Offline 2.0 29 December 10, 2021
Have you found any good writing tools? 29 December 8, 2021
Hex Flower dungeon in the style of "In The Heart Of The Sea" 26 December 6, 2021
Working on a conflict resolution system 17 December 6, 2021
Came up with an interesting version of the "Hinder" move. What do you think? 10 December 4, 2021
Beasts & Barrows 9 December 3, 2021
Splitting "Moves" into two categories 9 December 3, 2021
Uncharted Worlds 2nd Edition - Alpha 75 November 30, 2021
Seeking design partner for Reclaimer 1 November 28, 2021
Brindlewood Bay Discussion 25 November 23, 2021
Feedback for The Elementalist, a Dungeon World class 2 November 13, 2021
PbtA moves as mosaic strict 3 November 12, 2021
[Let's Go To Magic School] Help with a basic move 14 November 4, 2021
I need ideas on a Dungeon Delving subsystem for my PbtA game 6 November 2, 2021
Clock faces? 4 October 21, 2021
Hacking The Between for a Delta Green style experience 25 October 21, 2021
Session Minus One? 15 October 18, 2021
Feedback: Working on QuestWorlds, the new version of Hero Wars/HeroQuest 30 October 9, 2021