Game Design


Topic Replies Activity
About the Game Design category 2 March 14, 2019
Interesting way to make money work in a PbtA setting? 1 November 27, 2021
Came up with an interesting version of the "Hinder" move. What do you think? 9 November 27, 2021
DevLog: Offline 2.0 26 November 25, 2021
Brindlewood Bay Discussion 25 November 23, 2021
Uncharted Worlds 2nd Edition - Alpha 74 November 20, 2021
What are you working on right now? 369 November 19, 2021
Feedback for The Elementalist, a Dungeon World class 2 November 13, 2021
PbtA moves as mosaic strict 3 November 12, 2021
[Let's Go To Magic School] Help with a basic move 14 November 4, 2021
I need ideas on a Dungeon Delving subsystem for my PbtA game 6 November 2, 2021
PbtA Mechanics with d10s - improved "ladder" 22 October 23, 2021
Clock faces? 4 October 21, 2021
Hacking The Between for a Delta Green style experience 25 October 21, 2021
Session Minus One? 15 October 18, 2021
Feedback: Working on QuestWorlds, the new version of Hero Wars/HeroQuest 30 October 9, 2021
Beasts & Barrows 3 October 7, 2021
Splitting "Moves" into two categories 8 October 5, 2021
Where failure is the default state for an action 43 October 3, 2021
A hex flower as a threat map 8 October 2, 2021
Alternative Magic System for WoDu 8 September 30, 2021
Hey all! I made a fantasy Solarpunk setting called Sol using Dungeon AI! AMA 3 September 30, 2021
Any GMless PbtA games out there? 13 September 16, 2021
Random Weather - Hex Flower 5 September 13, 2021
Designing GM-directed PbtA 17 August 26, 2021
How do you imagine your game when you're designing it? 11 August 27, 2021
Was it my playtest or just me? 15 August 23, 2021
The Ghost of the Bloody Night 4 August 18, 2021
Cards as tiles 12 August 5, 2021
New dragon gate inn 1 August 3, 2021