About the Game Design category
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2
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March 14, 2019
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How to randomize?
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12
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February 28, 2021
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So, how would you "hack" Fall of Magic to add more punch to the freeform scenes?
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12
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February 28, 2021
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Games with a dice qualititive element
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18
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February 27, 2021
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What would a triumph with a consequence look like?
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14
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February 26, 2021
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What are you working on right now?
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282
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February 26, 2021
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Reworking B2 - The Keep On The Borderlands // Design Questions and remarks // spoilers
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22
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February 26, 2021
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Designing Uncharted Worlds 2nd Edition
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172
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February 23, 2021
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Design Journal: Ma Nishtana: Why is this Night Different, a passover rpg
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6
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February 23, 2021
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Ebook RPG and Story Games
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11
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February 22, 2021
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Structuring rules?
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18
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February 21, 2021
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Looking for feedback on a Trust/Betrayal mechanism
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6
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February 18, 2021
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My next game is about Vikings and toxic masculinity
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10
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February 18, 2021
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Feedback: But/And/Yes/No Mechanic
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14
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February 18, 2021
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Mutate, quick!
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2
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February 15, 2021
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The Pool, Powered by the Apocalypse
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9
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February 9, 2021
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What makes a great flashback or flash-forward?
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11
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February 10, 2021
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Rebel Crown Quickstart
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17
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February 2, 2021
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Feedback on Ma Nishtana
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3
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January 18, 2021
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PBTA Wind of Change GM Move
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3
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January 16, 2021
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Looking for feedback on a necromancer playbook
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3
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January 14, 2021
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Player owned threats
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6
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January 14, 2021
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Games with a good "CATS" one-pager?
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11
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January 10, 2021
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Odds <-> Stakes and Dramatic regulation
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7
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January 5, 2021
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How often do you roll dice?
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11
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January 5, 2021
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PbtA Mechanics with d10s - improved "ladder"
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13
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January 3, 2021
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Small Trophy health hack
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4
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January 2, 2021
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Does Binary NPC (coin flip) vs Nonbinary PCs (dice rolls) work?
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6
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January 1, 2021
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PbtA with Dice Pool?
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13
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December 30, 2020
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Feedback: Working on QuestWorlds, the new version of Hero Wars/HeroQuest
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29
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December 18, 2020
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