Game Design


Topic Replies Activity
Rooted in Trophy Thread 6 February 7, 2020
Goblinville: Flow of Play 6 February 7, 2020
Brindlewood Bay Discussion 7 February 6, 2020
The Root of All Our Troubles: A Technique for Starting Your Session and/or a Party Game 5 February 2, 2020
Solo play, the Czege Principle and oracles 18 January 30, 2020
Hearts of Wulin Discussion 58 January 24, 2020
Seeking Feedback: PBTA game set in a ancient civilization on the brink of collapse 4 January 19, 2020
Internationalisation companies? 5 January 19, 2020
The Pool, Powered by the Apocalypse 8 January 16, 2020
Asking about binding preferences for indie games 5 January 14, 2020
Language as mechanic 14 January 13, 2020
[Input wanted] The Fall of Men - a 1000-word RPG 6 January 10, 2020
How can I make the most of a play test? 5 January 7, 2020
Looking for Feedback: Candlelight, a Rooted in Trophy game 7 January 5, 2020
Examples of Good Setting Design as Game Design 30 January 4, 2020
Character Sheet Feedback 9 January 2, 2020
A Couple of Moves for a Time-Travel Game Maybe? 3 December 30, 2019
Favorite maps in RPGs? 29 December 30, 2019
Maze Rats and Hot Springs Island fused together with revised rules, three broad archetypes, and 72 backgrounds for an open table experience 2 December 29, 2019
Making A TableTop RPG 8 December 27, 2019
Does anyone have experience with epistolary games? 27 December 27, 2019
Best RPG for Playing Bounty Hunters in Space? 9 December 27, 2019
PbtA Dice Pool with Multiple Complications? 3 December 27, 2019
TTRPG Design Project - introduction assistance wanted! 5 December 26, 2019
Open Design: Zoron, a setting based on “Star Wars Legends” 5 December 26, 2019
What's Your Favorite Flashback Move? 5 December 24, 2019
Naming PbtA-style levels of success 16 December 24, 2019
Where to Publish: Physical 5 December 20, 2019
Initiative Systems Deep Discussion 46 December 20, 2019
Game Mechanics Wiki 7 December 12, 2019