Game Design


Topic Replies Activity
DevLog: Offline 2.0 34 March 20, 2022
Normalizing safety mechs w FF RW and Pause 9 March 17, 2022
[Fantasy World] Class Blurb 6 March 14, 2022
Freebooting Venus: Unofficially Completing the Game 23 March 9, 2022
Criteria for prepacked demos 4 March 5, 2022
Can a FitD game have prescribed moves? 11 March 4, 2022
Collaborative writing site 3 March 2, 2022
Writing Platforms with history, versioning and release? 5 March 2, 2022
Post-Masquerade Lovecraftian Setting 4 February 20, 2022
Randomless Narrative Tools - Myriad and Marauder 40 February 18, 2022
Applying the MDA model to TRPGs 6 February 9, 2022
How do you handle project management in your game design? 3 February 3, 2022
Hex Ed - Hex Flower online talk 4 January 30, 2022
Thinking about game design: questions and statements 16 January 30, 2022
Gamifying Music Creation 7 January 29, 2022
Games with a dice qualititive element 20 January 29, 2022
PbtA Advancement - on a Miss vs Highlighted Stats 14 January 22, 2022
Uncharted Worlds 2nd Edition - Alpha 76 January 19, 2022
Working on a conflict resolution system 18 January 18, 2022
Enchanting Mundania 1 January 7, 2022
OpenD6 Rules 5 January 3, 2022
Another move idea for fantasypunk 7 January 3, 2022
What do you want from a game setting? 38 December 31, 2021
Interesting way to make money work in a PbtA setting? 5 December 27, 2021
Made stripped down version of the core system running through fantasypunk 7 December 13, 2021
Hex Flower dungeon in the style of "In The Heart Of The Sea" 26 December 6, 2021
Came up with an interesting version of the "Hinder" move. What do you think? 10 December 4, 2021
Beasts & Barrows 9 December 3, 2021
Splitting "Moves" into two categories 9 December 3, 2021
Seeking design partner for Reclaimer 1 November 28, 2021