Game Design


Topic Replies Activity
Organizing Lines and Veils Through a TV Program Rating System? 13 June 9, 2022
Working through Spellblades, a GMless game 8 June 1, 2022
An advancement system - Merging two pieces of MOSAIC Strict 3 June 1, 2022
Silver City Legends - A weird west RPG with playing cards 27 May 27, 2022
Odds <-> Stakes and Dramatic regulation 14 April 26, 2022
Stats as "Meters" 9 April 10, 2022
FitD and adjacent systems, but with three axes 16 April 7, 2022
The Mixup: When a step back from D&D leads to too many ideas 22 March 21, 2022
DevLog: Offline 2.0 34 March 20, 2022
Normalizing safety mechs w FF RW and Pause 9 March 17, 2022
[Fantasy World] Class Blurb 6 March 14, 2022
Freebooting Venus: Unofficially Completing the Game 23 March 9, 2022
Criteria for prepacked demos 4 March 5, 2022
Can a FitD game have prescribed moves? 11 March 4, 2022
Collaborative writing site 3 March 2, 2022
Writing Platforms with history, versioning and release? 5 March 2, 2022
Post-Masquerade Lovecraftian Setting 4 February 20, 2022
Randomless Narrative Tools - Myriad and Marauder 40 February 18, 2022
Applying the MDA model to TRPGs 6 February 9, 2022
How do you handle project management in your game design? 3 February 3, 2022
Hex Ed - Hex Flower online talk 4 January 30, 2022
Thinking about game design: questions and statements 16 January 30, 2022
Gamifying Music Creation 7 January 29, 2022
Games with a dice qualititive element 20 January 29, 2022
PbtA Advancement - on a Miss vs Highlighted Stats 14 January 22, 2022
Uncharted Worlds 2nd Edition - Alpha 76 January 19, 2022
Working on a conflict resolution system 18 January 18, 2022
Enchanting Mundania 1 January 7, 2022
OpenD6 Rules 5 January 3, 2022
Another move idea for fantasypunk 7 January 3, 2022