We know about Slow Food and why it’s good to take time when eating. Can we enjoy slow playing? Should we be more thoughtful about the pace at the table?
Often we celebrate spontaneity, quick improvisation and wits at the table. I love that, too. It feels great to be thrown into unforeseeable situations, twists established in the middle of a dialogue to which I need to react in-character suddenly. The expecting eyes of my players on me when I want to see what I do with a 6- result.
But first of all that is not everybody’s style and towards everybody’s talent. I often need to remind myself about that fact and that it’s my patience which is required not somebody else adapting to my need of quick reactions.
And secondly, as with Slow Food, maybe we should more often actively fight against the urge to run high speed.
A while back, for example, I ran Dialect in two sessions each 3 hours long. Taking so much time created such a rich play experience. Every scene was worth being extended. We took time for meta discussions and had longer breaks than usual.
Can you play slow? Do you enjoy it? Have you designed for slow play? Which games benefit from taking time for them?