As I mentioned a couple of weeks back, Sid Meier’s Alpha Centauri is high on my rpg wishlist. My Sunday f2f group chose this to follow our Urban Shadows campaign. Though I’m not 100% certain, I’m pretty sure I’m going to adapt Mutant: Year Zero for our story of a colony struggling to establish itself on a new planet.
*Mutant: Year Zero’*s best tech bitz are the materials for generating the setting’s hexcrawl. It’s something the other three Mutant installments don’t do as well. Like MYZ, our SMAC will involve exploring areas to locate resources, wreckage, and ancient secrets. Of those tables, my favorite is the random “mood elements” MYZ offers for when characters head out into these wilds. Using that format, I’ve created a new table of 36 elements for our world.