Has anyone run a Brindlewood Bay game to completion, including the final Dark Conspiracy Void mystery? My group has run through their fair share of mysteries and now it’s time to have them face the final Void mystery.
The issue: I’m having trouble picturing how the session should run and how the Theorize move will work for this.
Should it be something like this?:
Key NPC lets the players know of the final ritual. NPC does not know, time, location, manner (TLM) of the mystery.
Players gather clues for the TLM by (?). I assume talking, traveling to any NPC’s they have interacted with previously. Give clues for Meddling.
Players theorize and roll. If they succeed they have the TLM and can take action appropriately. If they fail, they are wrong and the ritual happens and the creature is born.
Sound about right?
Thanks for any assistance!