Checkpoint Midnight: Magic Missile Gap
A game of supernatural operatives in Cold War Vienna. The Allied Powers carved up Austria after the Second World War. Now the storied city of Vienna is officially divided into zones administered by the Soviets, the Americans, the French, and the British. But the true lines of the city run deeper, written in magic and blood—and with destructive magic artifacts in the wind, a few resourceful rogues like you and your friends can make all the difference to the city and its factions. Play as an elemental assassin, an alchemist mastermind, a lycanthrope investigator, a golem bruiser, or another weaponized fable in this playtest of a game of fantasy espionage, Powered by the Apocalypse.
We’ll be playing three sessions of my in-development game Checkpoint Midnight, on Monday evenings in December.
Sessions will run three and a half hours. They will be recorded and posted on YouTube (if all players agree). Being able to attend each session is ideal, but not required. You must RSVP to each session you wish to attend.
Aiming for a story of intrigue and espionage with a supernatural flair, rated PG-13. The X-Card, Open Door Policy, and Lines and Veils will be in use. This event abides by the Gauntlet Inclusivity Policy.