The United States, 2018 and old evils have found new forms. And new evils have Delta Green squarely in their sights.
This is for 13 sessions of The Fall of Delta Green, modified for the modern setting presented in Arc Dream’s Delta Green rpg. TFoDG uses GUMSHOE and we will be making a small modifications to it (Cthulhu-1to1 style pushes, set stress losses, etc) but it will largely remain the same. Attendance at all sessions is strongly encouraged. Rules will be taught.
Note: there’s a time change in March—when we get closer to the date of those sessions I’ll check in to see if we need to shift an hour to handle the DST difference between regions.
Content Warning: body horror, societal ills, violence, institutional betrayal, mental illness, innocents endangered, and cosmic horror.
You will be playing Delta Green agents who have gone on at least one mission before, though you will only have a partial sense of the big picture threat. Your organization operates clandestinely, with uncertain about membership and even greater purpose. Investigations will be episodic with a connecting thread running through. Your agent will have to balance handling DG operations with questions from your agency and your private life.
In session one we’ll create characters, set up your background, figure out how you got recruited, and establish connections between team members. We’ll also go over safety, tone, and content at that time.
I’ll email all players about a week before the first session with the necessary links. Sessions will run up to three hours. We will plan to record, but I will confirm this with the players. The Gauntlet Code of Conduct will be in play and we will use Lines & Veils and the X-Card for safety tools.
If you sign up and your availability changes, please remember to drop from the site and give me a heads up.