It recently came to my mind as a thought experiment: if I had the design tools, and community backing at hand I have now, what kind of games would I have made as a younger person?
Which mechanics, which settings, which play style would have been my interest in design? Something I wouldn’t do anymore? But maybe should consider?
How about you? Aren’t we all roleplayers and able to roleplay our younger self designer for a moment?
Age 11-20: Gothic climate apocalypse (as I was a goth and political activist)
Age 21-30: German House of Cards (as I was working at the Bundestag)
Age 14-22: ritualistic, with stimulants, hedonistic
Age 23-30: highly analytical, precise & codified, large groups