Just a quick update on my progress after playing with my f2f group.
My group seemed to enjoy the Threat system. It definitely helped the player who was against a strong GM bias deal with the consequences. I haven’t written it down properly yet, but here it is in a nutshell:
Characters can be either fine, disadvantaged (wounded), incapacitated or dying.
I assign a threat rating to things that can cause harm the character on the fly. Things like narrative positioning, being wounded or wearing armor adjusts the threat level for the character. When the narrative the and dice decide, we check the dice values of last roll and compare each die with the threat rating. If it was a “hard move” if any of the dice is equal or less than rating than the character gets wounded. For soft moves both dice have to show values equal or less to count as a wound.
If a wounded character gets wounded again, they get to choose if they are incapacitated or are still standing but dying. If they are dying, next wound means death.
It reads very fiddly, but plays smooth. Hopefully I can streamline the text more.
I know I am probably catering to much to a single player in my group (others are fine with letting being wounded, dying based on a hard move as a result of a roll). I guess it is not bad to have a fail safe…
Also, @Paul_T I finally got to read the whole of The Silver Dragon’s Tear and I am
so stealing really inspired by the tragedy/incursion idea. It fits so well with my game!