THE PITCH: lightweight generic system for power fantasy games, no prep, worldbuilding + character creation in 20 min, but ANYTHING GOES. As in yes, you can use it to play a cyberpunk with jedi on varitechs and will still feel natural, balanced and have a proper story going on.
ALSO: Nebwie players and GMs welcome. No need to be a genius-level super creative player or an accomplished GM able to make anything work, nor have a degree in creative writing -though now you can benefit from all these without worrying if the system will support it.
CHASSIS: resolution system1 or 2d6 with no bonuses against a Difficulty set by GM depending on circumstances, fictional positioning and planning vs the same from opponent’s side. Only the player rolls.
HOW “ANYTHING GOES” GETS BALANCED?
Yes, your character may have ANY special ability (and any number of them) they want with three caveats:
1- It ain’t failproof. It may and will fail you, the group can come up with the how on the moment.
2- You need to purchase all the Uses it will have. You wanted to have a magic sword but only purchased the Use “Attack”? Fine, you can’t parry with it. Or well, if you do, you only roll 1d6 instead of two. There are 8 Uses (Attack, Defense, Movement, Perception, Intellect, Evasion, Social, Heal). If you didn’t purchase at least a single Use for them, you can’t use it at all.
3- Additional Benefits like affecting more than one opponent (Area), etc. don’t cost points, you need to put a Flaw to balance.
HOW DOES THE GM DEAL WITH THIS?
GM has 8 sorta’ PbtA moves, one for each Use mentioned before. Whatever the special power, mount, pókemon, psychic power, magic type, vampyric power, etc is, the intent and result is the same, the only thing that changes is the explanation of how and why it works or not and that get’s done after the roll with everyone’s help. And if the special, natural, supernatural ability, equipment, etc isn’t applicable in the fiction at all (like using mind-control on an undead) then no, you can’t use it because it makes no sense, sorry. Unless you find a way to explain it to the GM, that is.
Opponents and challenges come in 5 flavors:
-Too low to roll, player narrates how their PC overcomes it with flying colors
-Minions, easy roll, barely do 1d6 damage if you get hit
-Elite, normal roll, do 2d6 damage
-Boss, difficult roll, do 3d6 damage
-Run Fools!, only roll to escape from it, PCs die if they try to face it.
System doesn’t really escalate with level, PCs just get one more point to spend in their character, maybe get rid of a Flaw and a level up mostly means previous opponents and challenges are now easier. Elites become Minions, etc. Everybody has 20hp tops whatever level they have. (I could have left HP out and do it with descriptive damage, but I believe my audience here in Peru will need something familiar to cling to to grasp the system more easily.)
CHARACTER, WORLDBUILDING & ADVENTURE READY IN 20 MIN
Worldbuilding here only requires brainstorming 9 short questions, rolling a couple of dice and drawing a map with 6 locations. Coming up with your character’s name takes longer.
Speaking of characters, each Advantage (the term used for any ability, equipment, etc) needs to have a Bond with something in the fiction, like a Location, an NPC, another PC, etc. These Bonds along with the worldbuilding help build the premise of the adventure, so by the time you’re done with the worldbuilding and the PCs, you will know where the adventure will start and where it will go. Travel quest with dungeon scenarios are already doable and tested. Mistery and Crime scenarios still need testing.
OTHER MECHANICS USED
Tension is marked by the player when it makes sense that damage affects one Advantage. In the fiction it means the weapon gets jammed or broken, the psychic power is overloaded, the mech shuts down, etc. It lasts until the end of the scene and the player must roleplay a rest scene related with the Bond of that Advantage to fix it, otherwise the Advantage remains unusable for another scene.
Equipment or Contacts is a mechanic donated by someone else and now of public use. Each session a player may say -up to three times- that their PC had something in their backpack / pocket,etc. or that knows somebody that can help with the current issue.