Being a recent convert from DD5e, I really like the power and flexibility of D&D’s Advantage/Disadvantage mechanic. In my game last night, I came up with what I think approximates that mechanic in DW.
When a roll is to be made with Advantage, 2d6 are rolled. The higher result is taken as the value for both dice and any relevant bonuses are applied. The lower value die is used when Disadvantage is applied.
This seemed to work well as anticipated. However, since I’m pretty new to this system, it left me wondering if this mechanic wasn’t replacing or throwing off another aspect of DW. Thoughts?