On a miss (6-) PbtA games mostly say - GM makes a move, as hard as appropriate.
Moves usually make problematic/bad stuff happen to PCs or things they care about, nothing says to do or not to do fail forward, however books tell us that moves snowball.
So when a PC is escaping a pack of Warewolfs and get’s a miss we can do the following:
- As you run from the Silverfang you bust out of the doors just to realize that you are in a dead end. Silvenfang and his buddy approach you and drop shackles on the floor then says “Put them on or we will” (capture them, no fail forward)
- After you loose that pack that is hunting you and you arrive to the place you parked your car, you find out that it was stolen. (steal their stuff, but with fail forward, PC escaped but finds an asset stolen).
So when and if we should be implementing Fail Forward in PbtA games?