I’m a big fan of using setting design to shape the game in an unobtrusive way, so that the shape of the fiction naturally makes the game flow a certain way. The best example of this I have is from larp, the way Harry Potter has accidentally excellent larp setting design, as seen in College of Wizardry and similar games. The way Harry Potter organizes it’s world doubles as good larp design, and thus gives games a lot of structure.
I’m looking for examples of good setting design that does something similar. What games do you think have good setting design specifically in terms of setting design doubling as game design?
A trpg example that comes to mind is Blades in the Dark and the way every single detail in the setting is geared towards exactly the kind of action the game is about.
For me, the creative goal here is that if parts of the design can be sunk into the setting’s structure, it takes away pressure from mechanics.