I’ve been working on a PbtA game for awhile and one section I’ve continued to leave more or less blank is the Assist move. Some sort of move or moves to encourage teamwork and PC interaction is great of course, but I’ve always felt like the traditional AW “Help/Hinder, give +1/-2” has been one of the drier PbtA moves.
I was wondering if anyone had seen or come up with takes on assists that they prefer to that system? Masks is the game that jumps out the most to me, with asking questions at the start of an encounter to gauge the internal cohesion of the team and generate team points that can be spent to assist. I like Blades in the Dark’s system as well (it’s 2 stress to boost yourself, 1 stress to boost someone else, so there’s a clear incentive to help each other).