I’d say you have the same goal as me : find a game that you could play and enjoy. That means trying different formats but, overall, short ones, and different audiences : family, friends, internet pick up groups, local gaming club (?) Each comes with a different set of advantages and limitations, and for each your taste will tell you which one you can take as is and which one you want to absolutely have, suggest or avoid.
If your connection is at least average and your schedule allows it, you could RSVP at Gauntlet Hangouts to play some cool games.
I really want to make this Otherkind Coin BANY game but I don’t have a Setting or Character goal in mind. It should be something dramatic, with high stakes requiring mitigation, like a “dramatically rich” environment. For it not to go all over the place, I’d also need a strong, railroad-like Goal, like a mission.
For an explosive situation smoldering, let’s say it’s a Faction game a la “New Dragon Gate Inn”. Make a faction pentagram (even if some factions are NPCs) of relations, and randomly assign 10 goals (intercept weapon cargo, romantic pursuit, deliver resistance weapons cargo, mislead a mortal into the ghost world, etc.) It takes place in a small neutral place : an inn. Everybody plays a Faction (agent, posse, as you like) undercover. To act openly is to become a target : dramatic irony ensues.
Each Faction has to accomplish 5 successful actions toward their goal to reach it.
Use BANY with “2 coins” variant : each desired outcome is appreciated with 2 tokens : Yes = 2 black tokens, Yes but = 1 black 1 white, No = 1 white 1 black, No and = 2 white.
Start with 1 black token for a talent to be revealed in game (imperial sigil, secret passageaway, wall crawling, spy network, musical language, hallowing bell, forbidden technique, legendary blade, etc.) More experienced players can take a handicap by announcing their talent early on. On the contrary, fresh players should be allowed “extensible” powers. Get on the same page regarding power level though.
Every white token in an action rises one Faction suspicion level. First level is : something fishy, let’s investigate. Second level is : as a faction agent I need to do something about it (but I won’t talk to the others about it) Third level is : let’s settle this with all we’ve got.
Each action toward your goal must be made on a different turn. You can choose to take an action unrelated to your goal. This makes all suspicion toward you drop by 1 tick, except for those Factions you gain suspicion with on that turn. Even if you take no action, you still have to narrate what you do (fake sleep, dance, etc.) Moreover, when someone narrates an action that concerns you, you are entitled to narrate what you do.
You can add “desired” outcomes to your actions. Either to accomplish different things, or to concede something to succeed. As a matter of fact, you can move your tokens around as you wish, between your action outcomes and your talent pool. This means you can use your talent or accept to rise suspicion in exchange to a fully successful action, or save some for later.
Other players can add outcomes to your actions, and give you black tokens, too.
And that’s that.
Optional rule would be : Galactic Encounter meta-powers to mess around with someone else’s tokens.
The KS would be for small factions screens, goal cards and mundane/crazy talents cards, a beautiful table mat for action outcomes, maybe with a plan of the Inn as background. And jade / gold tokens purses for premium backers, utterly disregarding delivery issues.
*edit : finally found the name of this Raymond Lee Wai Man movie