Few Die Well: a narrative battle framework


Hey, I was tinkering around with “how I run battles” in DW and thought a formal page on it might be of interest.

Few Die Well

It’s strongly narrative, and not really intended to simulate armies clashing so much as make for an exciting and “fair” frame around what the PCs are doing to change the course of the battle.

I would love to hear how everyone else handles it, too!