Wyld is a PBTA fantasy game I’m developing for play with my game group. I think it might have legs though, so have an eye on eventually releasing it as a hack or in zine format.
The game is inspired by ancient Eurpoean history, myths and legends from the bronze and iron ages. The legends of the Mabinogion, tales of Arthur and contemporary accounts of the Celtic and Germanic tribes on the fringes of the Roman Empire. The default culture are called the Brythonai. These were times of massive upheaval as entire tribes migrated across continents, driven by war, disease, famine, conquest and the lure of fresh lands and new opportunities.
The world was a mysterious and dangerous place. Nobody really knew what they would find in the next valley, or past that mountain. It could be strange people speaking unknown tongues, dangerous spirits, fae creatures, or maybe the gods themselves.
Characters are based on playbooks, but these are a bit more like professions or classes than in most PBTAs, while being nothing like D&D or Dungeon World classes. They’re period appropriate for a start. On top of your playbook, you also choose a Tradition. If you know RuneQuest these are much like Cults. They’re the religious traditions and societies of Brythonai culture. Some traditions match up well to certain playbooks, but there’s plenty of latitude. I only have about half a dozen Traditions written up so far, but it’s a decent mix I think.
Magic uses Power points, which are gained by engaging in religious rituals using a move called Devotion. You can think of it as a form of hold, which you use to invoke magic moves.
Finally, I’m using a variant dice system. You roll 2D10+stat, not 2D6. You score a strong hit on 16+, weak hit on 11-15 and a miss on 10-. This gives unmodified odds very close to the PBTA default, but with more headroom for modifiers. Overall this mans a +1 modifier is a little less consequential than usual, but not by a lot. A +3 in this system is about equivalent to +2 in 2D6 systems.
That’s a lot to drop in one go, so what do I hope to get from putting this here? Well, I’ve tried to balance things as well as I can, but this has yet to be play-tested. Hopefully I’ll get a chance to do that in a few weeks. I’d love to run this at the Gauntlet, but I’ve not played any games yet so I don’t think I qualify to run something. It’s tricky because I’m in the UK so most Gauntlet games are at impossible times for me.
For now I’m too close to the material to see it objectively. I guarantee you there are things in there that will be obvious problems or questionable decisions to you that I’m not seeing because I’m on my 10th iteration on it. Honestly, just the discipline of sitting down and explaining myself in this post has been incredibly valuable. Anyway, I appreciate your time and any feedback you might have.