How do you decide what kind of production to pursue?
I’ve been working on an idea (of course, it’s brilliant), and I’ve reached the point where I’m starting to question whether it’s worth pursuing as a game.
I could just publish it as an insane enchiridion. (first word I looked up that made sense in context)
I could farm it out as a foundation for people to write stories in. This might involve getting seed money work through literary agents to pay established authors.
I could develop it as a game for people to play. This requires that I settle on mechanics (no easy task) or commission development or adaptation.
Proportionally speaking, developing a game is the MOST effort with the LEAST reward. LOL. I have to be realistic. No matter your field, without a major breakthrough, most projects are vanity efforts.
The pamphlet would be easiest, but it’s also low reward, so probably a wash–then your ideas are out there and not yours anymore. The commissioned writing approach seems sound, but I haven’t navigated those waters before.
Or are we all here because we only write games and haven’t considered any other approach?