Are there ways to turn GM Prep into a miniature “game” in and of itself? I got the idea by playing around of the the “Hand of Fate” card game that was recently released. It was a 4 v 1 game, with one player taking on a roll of an antagonistic sort of dungeon master. How it would work is he would play a turn to manipulate things, develop enemies, introduce threats, and then we would each take a turn in exploring the world he was constructing and changing. It was a very unique, asynchronous experience and my friend playing the “GM” was having as much of a blast preparing the game as we were playing it.
My current thought is that after a given RPG session, the GM would sit down with some “rules” and a board of some sort, and play a little board-game-like “turn” as the antagonists. At the end of which, he’d have shifted the “state” of the game, reacted to the player’s actions during the session, and generated a refreshed game state. I know there’s lots of games and advice that recommend the GM “think about what the antagonists are doing”, but I think it would be interesting to see it played out with the rules and mechanics of a board game, rather than just relying on a GM’s sense of “what should happen next.”
Has something similar been done before? I’d love to hear of place I could draw inspiration for this!