As I do near final-edits of my game (you can check it out here) I find myself removing a ton of references that were not actual rules, but best practices for roleplaying games in general. It occurs to me that there isn’t really an ur-text (that I’m aware of) on how to play ttrpgs. Because so much of the how is essentially bespoke tradition within every playgroup, it seems like every rulebook needs to either reinvent the wheel or just assume the reader knows how wheels work.
So it follows, do people think it would be valuable to have a micro-book on how to play rpgs?
I won’t presume to be the authority, but I think it’s possible to provide a mostly unbiased primer of how to play RPGs along with common tools to use for players and GMs alike. my vision is as follows
- Price is cheap to free, like $1 at most to ensure high proliferation
- Length is short with a summation that’s 1-2 pages long for quick reference
- Presentation is very clear that the content is advice/philosophy and not one-true-way rules
Does this sound useful? Does it sound like blasphemy?
In the interest of collating the wide world of how we play RPGs, feel free to provide your own advice (try to limit to one sentence or aphorism) . Since the idea is to collect knowledge, please refrain from calling out any concept unless it would create an unsafe experience for players. If a piece of knowledge offends you, provide a counterexample.