Homebrew World is my drift of Dungeon World, optimized for one-shot or short-run play, and incorporating a whole bevvy of little (and sometimes not-so-little) changes. I’d love to start offering some sessions of it on the Gauntlet, but I’m hitting a snag.
Homebrew World gives each playbook a customized Gear section, which includes a suite of likely items for that class and some blank slots to fill in with loot or mundane items. You get X “diamonds” worth of gear when you start, and can assign them to specific items on the your list or leave them in Undefined until you Have What You Need in play.
For example, here’s the Gear box for the Thief playbook:
And here’s the Gear box for the Cleric:
In face-to-face play with printed playbooks, I’ve found that these gear boxes work really, really well. People grok how it works almost instantly, and the class-specific items seem to inspire folks a lot.
But… I’m wondering how to get a similar effect in Character Keeper. Just copy/pasting into slots won’t get that correct feel of "these are all the things you could have. I’d rather that players not have to jump back and forth between paper/PDF playbooks and their character keepers for gear. Drop-down lists might do it, but I can’t figure out how to change the drop-down list based on your class.
Additionally, you’ve got some items with “uses” or other tick-off-able items, and some without.
Anyone have any brilliant ideas on how to pull this off in a Gauntlet-style character keeper?