I would like players to create a “dungeon” through moves. Rooms, challenges, opportunities and so on.
It doesn’t have to be strict to an actual dungeon, it could be a codified way to represent a place or circumstance that is difficult to navigate.
I am aware of the Labyrinth move, and I really like it conceptually but I don’t know where to go from there.
I’m also interested in different subsystems instead. For example, I made a subsystem for creating locations based on Wanderhome’s natures and it seems pretty sound.
One of my friends have considered looking at it from a downtime perspective and I do see the potential there, but I don’t know where to go.
This is for my game fantasypunk.