When revising my texts in Forged Facets, I have run into a structural issue I haven’t considered before, that I like to get some feedback on. I’m thinking about how I have described the cycle of play, and where you’re supposed to roll dice.
In short, the cycle of play consists of three reoccurring phases, or steps, in which 1) everyone collaborates on the narration through conversation, until a dangerous situation occurs. Then, 2) the involved persons have to face a challenge, which consists of a player describing what a character does, the Gamemaster describing what factors affect the challenge, so the dice can be rolled. Finally, 3) during the outcome phase the Gamemaster evaluates how the results from the actions affect the character(s) and the world, which in turn affect the narration (the first step) in the next cycle.
I can see and argue for making dice rolling in both phases. So my question is; When would you find it most natural to roll the dice; in the second phase (A) or the third phase (B)?
Thanks ahead, /C