I will be running my first Kids on Bikes adventure for a group at our local shop. It’s a regular RPG event, where people signup ahead of time, so I will likely get a group of new players and strangers to each other.
I’ve run one-shots for the event before, so I know a lot about setting the tone, conversation starters, and simple things like having extra pencil/papers and name placards. But anyone have some advice for this game, specifically?
Aside from general advice, one thing that I’m unsure about is the shared character that everyone can run collectively. How has that worked for some? Also, with so much of the game created in a world-building session at the beginning, how much pre-gen should I prepare about this character, or the world generally? I’m trying to gauge my approach here.
Another thing is the flaws. I don’t see much to it, beyond helping define characters and serving as general roleplaying notes. Would it break the system if I introduced a compel/invoke economy similiar to Fate, where players can earn adversity tokens?
I’m super excited about trying the game. The flavor and approach is really something I gravitate to