Hello y’all who walk the gauntlet,
since you were very helpful already, when I presented two basic moves, I’d like to share in your wisdom now, concerning two playbook moves. I’m making a game about kids at a magic school.
The thing is, after several one shots and one longer campaign, now one took them ever.
They are also kinda samey.
Sucker for Rules (The Studious One) When you admonish someone about the school rules, roll +Virtue. On a hit, they will hesitate in what they are doing and you take +1 forward against them. On a 10+, you may choose to make them suffer. Outsider Perspective (The Upstart) When you point out an injustice or absurdity in the school's society, roll +Worldliness. On a 7-9, choose one. On a 10+, you get both: - They must stop to explain themselves or suffer. - They mark inspiration, if they heed your call.
Now for the Studious One, I’m thinking:
Sucker For Rules When you quote the rules, you may give any one person making it so (including yourself) +1 forward.
That’s simple and effective. I found that having at least some bonus moves, isn’t bad. The two I have, have been quite popular. Is the phrasing good? Am I overlooking something?
For the Outsider Perspective, I’m not so sure. I kinda like the idea of having characters of this playbook comment on the School. It’s basically the Harry Potter playbook. Giving someone Inspiration (XP) is a pretty powerful effect, as it’s the only move in the game that does so.
Should I just play this up? Turn it into more wide eyed wonder? What do you think.