Hello all, here’s the first draft of a Rooted in Trophy game I’ve been working on. Essentially it runs Trophy Dark in reverse, picking up where the treasure hunters died (at the heart of the haunted forest) and has the players continue as spirits, attempting to escape the forest before it traps them forever as ghosts.
As spirits, they must reckon with the tragedy of recent events, evoke memories which might aid them in their journey, haunt the forest as they try to shake off the Ruin that killed them and try to achieve one final act of redemption or revenge before the night is over and they are trapped in the forest forever.
It also takes inspiration from Quietus by @SinisterBeard.
I’m especially interested to know 1. if the mechanics make sense and 2. if the concept seems tangible enough to play (being a ghost etc). Thanks for reading!