I’d like to introduce myself - my name is Marx Shepherd, an indie tabletop roleplaying game designer for the San Jenaro CoOp and for my own, uhh, design studio, Marx of High Water. You might also have heard my podcast, Yes Indie’d Pod, which is an interview show where I interview creators and other indie TTRPG notables about their games and inspirations and yadda yadda game design. I also organise and take the lead editor role for the indie zine*, which is a quarterly zine showcasing indie TTRPG content from across the scene.
I’m a general indie enthusiast and particularly like the narrative-heavy story game format, with my design leaning more towards the RPG-side of American Freeform, if that works for you (despite being British).
I currently only publish small, weird games through my own studio, with my more fully formed ideas going out through the CoOp’s quarterly publication, the Short Games Digest. In February, I’ll be Kickstarting one of my earlier games, A Loud Noise in a Quiet Place, as part of Zinequest. It’s a small game which explores my experiences of temporary hearing loss, and it’s something of which I’m really proud.
I’m a huge podcaster listener, and I very much enjoyed The Farrier’s Bellows and am listening through +1 Forward at the moment. Not to mention all the non-Gauntlet podcasts in my rotation.
I’m fairly active on Twitter as @IAmPhophos and on various Discord servers like RPG Chat (which is excellent).
Very pleased to make y’alls acquaintances!