Does anyone have any experience with Lowell Francis’ NBA hack Express and the NBA-inspired PbtA Against the Dark Conspiracy? How do they play?
I haven’t played NBA Express but ATDC was really fun - the play cycle generates exciting missions and unexpected twists from the dice and the players’ choices in a really smart way. But it’s not pbta - the mechanics are based on Cthulhu Dark, I think.
Hi Sandy! Do you think the game will work with a more trad set-up where world-building/plot is skewed more heavily towards the GM?
If you’ve also played original NBA, can you compare it against that?
You can definitely run it in more of a trad style, although I don’t feel you’d get the most out of the system that way - one of the things I liked most was how it surprised me as the GM. But the rules include an extended section on using it to run published adventures, and I understand it evolved because @Alun_R wanted a system to run NBA adventures but found NBA itself crunchier than he liked.
I haven’t played NBA so couldn’t compare.
Thanks, that’s very helpful!
One more question, are there mechanics or rules that deal with the agents’ relationships with loved ones?
IIRC AtDC players define a key NPC who is especially important to them. At certain points they can gain mechanical benefits by describing more about their relationship with that NPC and/or allowing them to be endangered by the conspiracy
iirc the way we had it was key NPCs could be used to help with recovery and they were also targets for GM hard moves. If I were going to do it again, I would definitely lift Against the Dark Conspiracy’s single significant NPC with a danger clock attached to them.
@Nickwedig’s World of Secrets has an elegant mechanic where attribute damage can be cleared by narrating a scene where a character’s double life causes strain in their personal life (spouse found cheating, child kicked out of school, etc.)
Is it something similar?