Orbital Blues - The Train Job 2 Thursdays in June

This is the rock and roll future of yesteryear that never was—and nobody wanted. It is an intergalactic age of cowboys, outlaws and bandits playing on an interstellar stage.
It is a time of hyper-capitalism and a cutthroat gig economy.
Unreliable trash-heaps carry scrappy underdogs to their next gig,
and corporation freighters lumber across the horizon laden with an empire’s bounty. The backstreets of every terraformed metropolis brim with a thousand lonely hearts
and a thousand more venal vendettas.
The burnt-out wastelands between bright lights are lawless bat countries
—anachronistic Americana languishing beneath multiple moons.
Madness lies in every direction at every solar hour.
These are the music-fuelled, moon-age daydreams of a rebel space age. This is session one of a two-shot of Orbital Blues where the players are hired to rob an Authority train. It will probably be fine. We will make characters and begin the job.As a system, Orbital Blues lands somewhere between story games and the OSR. Players will portray sad space cowboys who are down on their luck and in need of a job in a way the is reminiscent of Cowboy Bebop, Firefly, The Mandolorian, and maybe even a little Borderlands. It’s hard out here at the edges of the galaxy and things can get pretty lethal.I will send a reminder 1 week before the session. Rules will be taught. Being excited about sad music a plus, but not required. CW: Anxiety, Death, Depression, Gambling, Mental Illness and Associated Traumas, Poverty, Smoking, Substance Abuse, Violence
System : Orbital Blues
Duration : 3 Hours
Breaks : 5-10 minutes approximately on the hour
Venue : GM’s Zoom
Recording : No
Safety : Lines & Veils, X-card, and open door policy. Tools can be changed to suit the players. This game will follow the Gauntlet Community Code of Conduct.

Session 1:

Session 2: