Well, I had too many parameters that affected the probability of success. When you have more than +4/-4 modifiers in AW the system kinda breaks. So I needed a solution where I could both fit in the character’s equipment/experience tags as bonuses and their conditions as minus modifiers, plus getting a bonus from situational aspects and being hindered by the bad situational aspects.
Not sure if this makes a lot of sense without explaining it further, but let’s make an example:
My character Leto is going to roll for influencing other. They have an experience tag “charming and smooth talking” and an equipment tag “noble house medallion”. They have a condition “stressed out”. That means their d6 gets +2-1 =+1.
The current positive situational aspect is “people recognise me here”. And the negative one is “chased by thugs”.
So when rolling for the situation (the dice to beat with the d6) you see if there are more relevant positive aspects than negative ones. If so you roll 2d6 (easy situation) as your situational dice, if there are more negative than positive you roll 2d10 (hard situation) . If there are equally many aspects (as in this case) you roll 2d8 (normal situation) !
The player checks their tags and conditions, and the gm checks the situation.