There’s a category of move I encounter in Powered by the Apocalypse games. I think of them as “dramatic entrance” moves. Here’s one example from Masks:
There when it matters: When you defend someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help.
I’m interested in how these moves play at other people’s tables. In my experience, these moves have been underwhelming. It always seems that, if it’s cool for a character to be in a scene, the GM will say yes to it, no move required. This makes it feel like a waste of a move.
How have other people used these moves? Any interesting or exciting experiences? Has anyone hacked the moves to make them more impactful?