I’m interested in your experiences of and thoughts on playing/running/designing games that expand the boundaries of play.
In tabletop RPGs we can see the appeal of playing different games within a shared narrative world (as discussed by @jasoncordova in this thread. There have been other discussions about carrying over characters between different games, secrecy in games, collaborative worldbuilding etc.
In LARPs, I guess that there is a lot of discussion about pervasive play through use of technology/augmented reality or by playing characters in a ‘city larp’ for example.
I’m at my parents house in the countryside at the moment and I’m looking through old drawings, stories I wrote, toys and books. And then when I walk around the fields and hills and woods I recognise places in the landscape that were central to the games my friends and I played. All of these elements seemed to feed back into each other into a continuous feedback loop of play (during Summer holidays at least!)
The Masquerade book was a big deal when I was very young and I’m still pretty fascinated by the story surrounding it.
I read The Dungeon Master book about James Dallas Egbert III (it was lurid and trashy) and saw Mazes and Monsters (terrible) but I was pretty gripped when they teased some of those themes in True Detective (season 3)
These are all pretty extreme examples of the boundaries of play being expanded but they highlight the thrilling temptation of finding real buried treasure or, uh, exploring steam tunnels as well as the real possibilities of manipulation, abuse and lack of safety/consent in play.
Sorry if this is a bit rambling and incoherent but yeah, I’m curious about your thoughts and experiences of play beyond the tabletop!