Our Dungeon World game has got to a place where the PCs are planning to make their way into another realm altogether and I am contemplating switching game for the new location as it would be fun for some of the mechanics to fit the new setting more directly.
They are going to be in a more magical, less fixed, realm. A place where they can’t die, but they are at risk of losing strands of themselves or having those replaced. The game will be more about questing and journey than about building a community ( as far as I know! ) and will be more about forging their way through the world than interpersonal drama within the party.
I would probably aim to stick with a PbtA of post-PbtA type of game ( I like The Veil’s roll+feelings mechanic but this is definitely a fantasy rather than cyberpunk setting ) although I’m open to other ideas if there’s something from another family that would work well. The setting is our own and we’ll be building it out in play, so a game that ties itself too closely to a specific setting won’t work well - even if it could be hacked to fit, that might take more time than I have.
We could stick with Dungeon World, but I feel like this situation doesn’t lend itself to HP and maybe something with a Take Harm type move would work better.
Any suggestions for something that would fit?