I’ve been playtesting and adjusting the game a lot. I made some sweeping changes, and it is likely more will come in time, but for now I thought it would be a good idea to get some more feedback:
Skyworld rules update
Some of the big changes:
Dice system overhaul.
Modifiers, including traits are now associated with d4 through to d12 instead of +/- numbers.
This has been working better than expected. There are of course trade-offs, but I’m liking this twist.
- The consolidation of forward, ongoing, and hold has helped streamline gameplay.
- You always have the chance of a miss, no matter the bonus.
Clocks are cited and integrated more.
- I’m personally a fan of clocks for giving clarity to players, having the players be able to call for this is as a move is nice.
- The referencing of ‘commit’ in moves is there for the GM as a reminder. It tells the GM, yes they can do this activity with a bonus, but don’t feel you need to let the players completely blow through the obstacle.
Integrating bond mechanics to try and encourage role play.
- These are in need of more play testing. This latest pass will hopefully hold up well.
Encumbrance and survival mechanics have been added.
Tags are now emphasised and codified much more.
- The tag changes have been well received, there was some discussion about putting more ways to access new tags.
Massive move overhaul/cull.
I tried to narrow the number of playbook moves and change them so that they were:
- moves that would trigger reasonably often.
- moves that wouldn’t feel awkward if used over-and-over.
- moves that were quick to parse.
There may be a need to add some more, we will see.
There are still a number things I’m trying to get right:
- Experience and the bond mechanics.
- Damage/proficiency (I feel it is clunky, I’m tempted to incorporate the move roll into damage dealt/received)
- Potential introduction of a currency system.
- Tweaks to basic moves.
All in all, I’m fairly happy with where things are, I’m trying to be careful not to add too much more to the game as I want to keep it easy to pick up and play. I am thinking about extending it out with how to play content.