Hi I really like the Trophy system but I wanted to use it to run a mystery game that was not so doomed. So I removed Ruin and have this “health” system instead. We playtested it the other day and it went pretty well.
Basically I replace the Dark dice with Stress dice and don’t track ruin, you just lose Stress dice.
You start with 6 Stress dice (which is also your maximum) that represents wear and tear on your body and mind. When you run out of Stress dice you are removed from play.
If you don’t like the result of a roll then you can add a Stress die and reroll all your dice. However if any Stress dice roll highest then you have to take the result and you lose the die (or dice if they are equal highest).
Regain 1 Stress die when you can take a moment to do something relaxing. Regain 2 if the rest is exceptional in some way.
What made this interesting in play was this is currently the only way to lose Stress dice so risking mind/body is completely in the player’s hands. Also the players seemed to enjoy the idea of risking the dice.
Anyway it’s simple but I was pretty happy with it so thought I would share.