My formative RPG years were 1978-1984, in the shapeless suburbs of the southern Bay Area. I discovered white box D&D in 5th grade and followed the thread through a succession of games—City State of the Invincible Overlord, Holmes D&D, AD&D, Boot Hill, Top Secret, Star Frontiers, Call of Cthulhu, Bureau 13, Twilight: 2000, etc.
During the school year we could get some sessions in on the weekends, but summer vacation became synonymous with tabletop gaming. We were a gaggle of (lucky, privileged) latchkey kids with time on our hands, in the twilight before teen romance and party culture would start to draw attention away from our nerdy pursuits. I will forever associate the change of seasons and shift in day-to-day schedules with the wide-open promise of a California summer, the best days spent with friends in cool basements and fantasy worlds, with September and the new school year as blurry and immaterial as a mirage on the horizon.
As a result of this conditioning, whenever summer rolls around, my excitement for the potential of games yet unplayed heightens and I start to concoct plans for the next big campaign. That’s the energy that I was riding last week, when I decided on an impulse to run Masks of Nyarlathotep. I went a little overboard, buying the 7th edition of Call of Cthulhu, the 2018 edition of Masks, and… eek, the H.P. Lovecraft Historical Society’s Gamer Prop Set for Masks. I decided I can’t handle how fiddly the 7th edition rules are, so I’m hacking it into some kinda PbtA thing, but that’s another story.
Anyhow, the promise of summer gaming looms invitingly. We’ll probably kick things off in a couple of weeks. What about you? What big, multi-session games are you prepping to run, or are in the midst of running? I would love to hear about your ambitious plans and ongoing escapades.