@Big_Hammers I hadn’t thought about that! I adore .hack and I’ve been trying to get a game done in the setting for a long time, but never found a good approach. I just might riff off of what Jason did here.
And @jasoncordova I’m extra curious to see Trophy Gold now. I also hope I can nab a spot in your campaign.
To answer another one of the questions in your post, about Open Play: I’ve leveraged it before in stories where characters might drop in or out unexpectedly. I explicitly put up rules about how to approach open table dynamics in Melody of a Never-ending Summer, and I think it’s something we (people who play online with rotating groups) should strive to explore further. A lot of games are written entirely under the premise that you’ll stick to the same group for a while, and offer no support for open table. I’d love to see more content for helping GMs incorporate open table dynamics into games that don’t explicitly support it.
In regards to Golden Shroud modules, I’ll have to request (or perhaps write) “messy teens fucking around in fantasy land” . It could be interesting to play teens exploring themselves through the characters in Hartley’s world, and dealing exceptionally bad with the horrors that will invade reality.
Ever since I started reading DIE I’ve been thirsty for this kind of story, and since the official system will a) take a long while to come out still; and b) probably be huge (I like my systems short), it looks like Golden Shroud might scratch that itch.