I’m kicking around the idea to make a small game about Cold War spies, something with given roles and a certain set-up as a starting position, kind of like Lady Blackbird. I’m thinking about the possibility of having a random character be a mole within the spy organization. Now, do you think this kind of idea can work in a rpg context, and if yes, how?
I can think of some different approaches. There are probably a ton more.
- Characters get secret goals that they try to accomplish during the game (is this maybe how Alien does it in the cinematic mode, especially with the secret synthetics?).
- The traitor is public knowledge to the players but not to the characters, so you can play with dramatic irony – but lose the feeling of paranoia.
- The traitor is revealed retroactively. “Huh, I guess it was Tim all along.” But how to connect that to the played experience in a way that feels organic?