Trophy Gold First Reading

Some feedback/questions after a first read-through:

A) Need more examples of play, especially around Hunt Rolls & Props/Traps/Treasures, Monster Defenses/Conditions in play, and casting Rituals. A good example: how can I decide to cast “Bolt” during combat? Squeeze in a risk roll between rounds? What effect would it have? Reduce Endurance by 2? Win the entire combat? Need guidance here.

B) In combat, why does the size of the party increase the potential for more ruin (because the number of dark dice you roll is based on the size of the party)? It also increases the chance of success, but this feels off, feels like it doesn’t factor into account a dangerous enemy. Maybe if the party fails to beat the monster endurance, roll dark dice equal to monster endurance, and assign ruin based on weak-point die as usual. The only thing I can think of is high endurance = many rounds = more dark dice each round = more ruin.

C) How do you backtrack through sets? How do you wilderness travel back and forth to the dungeon?

D) For monster conversions, why not use Hit Dice as the main method for determining Endurance?

E) How would you handle a combat with multiple groups of different monsters? Example: BBEG, his bodyguard, archers up high, and a summoned demon?

F) How and when do you use ranged and melee weapons? I.e. why take both?

G) In the conversion examples, Props/Traps/Treasure seem strongly correlated in the tables. Is that intentional, or can you design the three in relative isolation from each other?

H) Really want to see how B2 would run with Trophy Gold :slight_smile:

I) Could you vary the amount of tokens required to proceed to the next set? What’s the game design notes behind standardising at 3? Also, I assume this target is not necessarily a hard goal, like finding the secret door, but could represent a soft goal, like “the party is ready to move on”?

Overall I found TG to be intriguing, and I’m about to listen to Jason’s actual play of TotSK on YouTube. Good stuff, Jesse!


Added I), above, to keep everything together.

The main dissonance I have in my mind is between the “consolidation” of a module into Sets, vs the actual geometry of the map. Really need to see this in action to grok it.

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Cc: @jesseross in case he wants to chime in. I have some thoughts I may share a little later when I can catch a breather from this Kickstarter, haha

Thanks for all the great questions. I’ll share some thoughts on all of these today. Stay tuned!


I listened to your Kickstarter special:

Expanding Trophy to include Journey rules and more “Back at Home” stuff sounds great. My request for the Kickstarter is to please include examples of play that cover “edge cases”. For example, a combat against melee monsters where some players have ranged weapons and want to hang back and snipe. How Hunt rolls work when exploring a module that has a map with defined locations (including traps in specific areas). How Hunt tokens work when the Goal is to find a specific location on a map.

Am reading Trophy Gold in the context of using it to run B2 with - not that I have anything against B/X D&D (especially since OSE was published!), but TG might be different enough for a group of hardcore 5E players to sit-up and take notice (read: for my current group to be interested in playing “not-5e”. They have played Delta Green before, so there’s hope with Trophy Dark one-shots to start with.).

And my goodness guys - the Kickstarter video is sublime - who wrote the poetry? Jim Crocker? The voice actor is so-Darkest-Dungeon. The font-face for titles in TD is so Symbaroum!

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Another thought after reading Trophy Dark and Gold previews - hot damn, “Trophy Mythos” is begging to be created to run Lovecraftian investigations.

Not sure what you’d do with the Gold/Burden mechanic, but Occupations/Backgrounds/Drives/Rituals/Ruin fit like a glove. The Hunt roll is basically an Investigate roll, most Sets goals would be a plot point discoveries, and Troubles can be antagonist reactions.

Could easily use that to run Trail of Cthulhu scenarios. It did be interesting to see if you can condense a scenario down into Sets.