I have started putting together some incursions for Trophy Gold. While I think the text itself lays out what is needed mechanically, it is focused on conversions rather than original work. That suggests a situation where there is an original text to reference for details and flavor and meta narrative.
I’ve been writing and running adventures for a while, and I have ideas on how to integrate those elements into a specifically Trophy Gold context.
Where I’m struggling, a bit, is the map/flowchart thing. I very much like Trophy Gold taking away the square by square crawl and making it more narrative. But - and it is only the case sometimes - the map can be a major element of design and mood, and flowcharts mostly bring a mood of loathing. I haven’t really settled on a more evocative way to do it, and, maybe in a way that brings design into it. If all of you tinkerers and magicians have any ideas on how to enliven them, I would most appreciate hearing them.