What are examples of graceful ways to phrase “play to find out”?
Are there any good games or materials you would recommend to help think through this?
Some context: My cousin and I are designing a “passover rpg” called Ma Nishtana, a story game Haggadah, rearranging and remixing the rituals of the Jewish seder that our family puts on every year.
During each scene we want to provide a narrative focus for the table to play towards.
A few examples of what we have:
“We play to find out: What harsh order is carried out on the characters in the scene?”
“An everyday object has been transformed into G-d’s vessel. We play to find out: What is it and how does it awe us?”
“We play to find out: Who convinces you to let go?”