A PbtA inspired, OSR adjacent adventure game that you make with your players as you play. Imagine that you just heard about RPGs. Not bought and read a book, not played it with a friend of your older brother - just heard, read about it or seen it shown on an episode of a TV show. Now imagine making your own game based only on that info and playing it - this is what I want to capture.
What excites me the most that the game manages to be about “discovery” both on the narrative and rules side:
On the narrative front, the game is seeing how the world that has changed (the world went “weird” for few generations, and now has returned to a relative normalcy). Everything outside of players’ home town/city and few is created as the game progresses.
On the rules front, the game starts with a single WoDu-like move. As you play and encounter new things, you will add more “moves” to the rules.
Both types of discovery have procedures/guidelines for how to add new things to the game.
I am also making it as much sight impaired friendly as possible. I have never thought how much of a hassle keeping track of numbers on a character sheet can be to a blind or sight impaired players, until a played with them.
Lastly, my elevator pitch above is exactly how I got into RPG. I have heard about it, then seen an episode of Dexter’s Lab about DnD. After that I made a “game” inside a cardboard “GM screen” and “run” it for my younger brother and his friend. I wish I still had that tri-fold piece of cardboard.
As for what I hope? I just hope that someone outside of my group will enjoy it. I hope that people can use it to introduce new people to the hobby (because in my experience, without the baggage of DnD and other trad RPGs, the creativity flies high) and also hope I will not be “stoned” by people when they discover that there are numerous blank pages and empty spaces in the book (left so you can write your own stuff into the rulebook).