I imagine the answer to this will range a lot, but I’m curious what about a new game grabbed your interest and made you want to play it?
For Blades in the Dark, I remember the exact moment: reading about flashbacks. I had been playing a lot of Shadowrun the year of Blade’s Kickstarter and was frustrated as a GM and a player how much time could be spent on legwork and planning. Sometimes it felt like I was playing “Plannerun” rather than Shadowrun. The idea that a game said, “Skip planning and use flashbacks to fill in prep when needed” was brilliant.
More recently, with Familiars of Terra the high concept grabbed my attention. Playing a game where “every person has an animal familiar” and you travel with your familiar to heal the land from a war’s fallout was immediately interesting to me. It hit on my “I always want an animal buddy” and “I want games about healing not conquest” tastes.
What about for others? Was it mechanics? Concept? Art? An actual play?