Anyone else designing a game using the Forged in the Dark rules? I’d love to hear why other people chose the system and what they’re hoping to make it do for them.
Aside from really enjoying GMing my Blades campaign, I really like how FitD is set up to handle two-tier play. It’s great to have a structured mechanism to look at the wider context of a setting before zooming in on our heroes and their actions. One thing I’m trying to do is make each playbook feel really unique. My game is about animals fighting back against an evil reptilian empire and I want to make the experience of playing a dog distinct compared to playing a cat. Had some success playing around with the action taxonomy and introducing some special actions.
How’s your game coming?