A game jam about designing a game with a single PbtA-style Move is just about to wrap up!
Figuring out how to make a compelling single-move game was a fascinating process. My wife and I both submitted designs.
Her design is Bring Home the Babe, a game of bargaining with the fey to get back your stolen baby sibling. Your two stats, precision and potential, are a shifting measure of whether you are following your parents’ lessons or your own heart. Become too grown up and you’ll have to leave fairyland. Become too lighthearted, and you’ll never be able to.
My design is The Tabula Initiative, where you are an amnesiac black ops asset, trying to regain your memory and outrun your past. Your one move lets you rely on muscle memory to recover maneuvers from the recesses of your mind. Strong hits let you build up a Repertoire of recovered maneuvers you can deploy without a roll. Rolling well gets easier if you increase your Programming stat—but if you let your Programming reach 4, you are a fully on-mode Tabula operative once again.
Who else submitted to the jam? Have you checked out the other entries? What do you think about the ways people designed within the one move constraint?