I know some fine gauntleteers had play the game, and I can’t ask my questions on the kickstarter’s comment sections (I got my own through the retailers pledge)
I’ve got two different gaming sessions planned and one will be an actual play for my french podcast/youtube channel.
Sadly I have my fair share of uncertainties.
I’ve got doubts on how scarcities, gear and advantages works together^^
I understand that scaricites are mainly a source of inspiration for complications/objectives.
But does it mean that if my players avoid selecting weapons or food as scarcities, then they’ll never run out of those?
Does it also means that, for exemple, since they don’t have shortage or weapons, we should use the ‘foraging for supplies’ move in their own enclave to get some gear as weaponry?
(while having the armory advantage would spare them that trouble?)
Am i wrong? Thanks